In a world where wealth dictates power, desperate times call for desperate measures. You, a self-taught alchemist with questionable skills, have realized that the path to riches is paved with danger and deceit.

Step into the shadows and embrace your destiny as a legendary assassin in a corrupt realm dominated by the affluent. Seize what should have always been yours, navigating a treacherous landscape filled with peril and intrigue.

Will you achieve your fortune, or lose yourself to madness along the way?


Game Design Document


Controls:

Keyboard

Gamepad

Mapped Input

W A S D

Left Analog Stick

Movement

/ E / Space 

“A”

Interact

Q

“X”

Switch potions in hand

Shift

Left Trigger

Run

Mouse position

Right Analog Stick

Target throw

Left Mouse Button

Right Bumper

Throw/drink potion

Right Mouse Button

Left Bumper

Use a knife

Tab

“Select”

Brewing kit/recipe book

Escape

“Start”

Open menu


Download

Download
Game Design Document
External

Comments

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The music and art for this game really great. However, I struggled to find out what the object was outside of killing the three guards on the first screen. I mashed the interact button on everything I could and that didn't bring up anything and the recipe book button didn't bring up anything either. I wish I got more time to try out the core mechanics

Due to some internal difficulties we didn't manage to include more levels (although mostly done), nor the potion brewing system, we're really sorry to post an unfinished project, yet we plan on continuing with the development!

That's alright! Many jam submissions don't get finished. I was just critiquing it at face value. I think you guys did a well job at making an interesting concept. May your future works flourish